Archives For words

1.) Grab the latest studio pro download for Linux. (12.5.x) as of writing, but  I’m using 13.1.7 alpha.

2) Extract the contents, I’ve just gone “/home/dude/Downloads” and make a new folder in your home directory, “/home/dude/programs” for example.

3) Open a terminal and cd to “/home/dude/Downloads/3delight-13.1.7-Linux-x86_64” and run the following: “./install –prefix home/dude/programs”

4)cd to /home/dude/programs/3delight-13.1.7

5)run: “unset DELIGHT”

6)run: “source .3delight_bash”

7)cd to home

8)sudo gedit .bashrc (and add the following lines)

# set DELIGHT path

export DELIGHT=/home/dude/programs/3delight-13.1.7/Linux-x86_64
source /home/dude/programs/3delight-13.1.7/.3delight_bash
#

9)I had issues with these env variables not being present, so set these too, with the following command.  “export MAYA_PLUG_IN_PATH=/home/dude/programs/3delight-13.1.7/maya/2017/plug-ins”, and MAYA_SCRIPTS_PATH, DL_DISPLAYS_PATH too.

10) Set the frame buffer to be i-display in 3delight prefs in Maya, before you render, or it will crash Maya.

I launch Maya from a terminal, that way everything is set right. Also, if you plan on adding your own custom OSL shaders, set this env too.

_3DFM_USER_OSL_PATH

Voila!

3delight_13_test_v001_nsiRenderSettings1_0001_7

 

 

 

 

 

 

 

Colour Constructor

December 27, 2017

Really neat tool, and super cheap too.

Colour Constructor

untitled1cornellWater

3D Prints

December 18, 2016

So I’ve finally bought a printer. A Zortrax M200 to be exact. Great machine. Rigid construction and a nice closed loop ecosystem. Which means consistent prints.

20161115_100147

needs more toys

January 4, 2015

rps20150104_031716

More Nature

January 1, 2015

DSC_0159

Nature

January 1, 2015

DSC_0101

Voxels and Points in Houdini

December 25, 2014

Okay, so we all know what Voxels are right. But lets talk about how they function compared to points. Points have a position in World Space, but they have no actual spatial representation in this space, this makes sense. Now Voxels function differently, where they indeed have a spatial representation but they exist position-wise, relative to other Voxels in the grid. They have no World Space positions. What they do have apart from existing relative to each other in the grid, is that they are also relative to the domain of the grid, its bounding box essentially. Below you can see the first image is a volume created from a sphere sitting next to a poly cube.

voxelsAndPoints_Solid

In wireframe mode it becomes pretty obvious that the cube has points 0-7, but the volume has only 1 point. This one point being the center of the volumes domain.

voxelsAndPoints_Wireframe

Let us kick this thing off!

December 7, 2014

So here we go!