Archives For Houdini
Blurry and glossy spec reflections, SSS, DOF, all the usual suspects. Able to get it under 7 minutes on my shitty i7.
Here’s a quick visual for understanding the right-hand coordinate system that Houdini uses. Note in the second image, if you point your thumb in the + direction of an axis, and curl your fingers, the curl direction is the positive direction for rotation around that axis.
This is a product of being a right-hand coordinate system. It also controls the default direction of the cross product.
Still needs work for the surface snow that would stick. Yes yes, the ray traced SSS is fucked as well.