Archives For Houdini
Using H16.0.600 and vfh-4b70a9c from 2017-07-15
Early days, but support is looking good. Shader has moved to MAT context thankfully.
Blurry and glossy spec reflections, SSS, DOF, all the usual suspects. Able to get it under 7 minutes on my shitty i7.
Here’s a quick visual for understanding the right-hand coordinate system that Houdini uses. Note in the second image, if you point your thumb in the + direction of an axis, and curl your fingers, the curl direction is the positive direction for rotation around that axis.
This is a product of being a right-hand coordinate system. It also controls the default direction of the cross product.