Using vel fields to control the flow of FLIP sims is quite the handy trick, and using the new source volume nodes set to “pull” allows you to add in your vel fields without them looking like they are taking over the sim completely. Here’s a hip file too: directable_FLIP.hiplcContinue Reading...
Archives For FLIP
Still needs work for the surface snow that would stick. Yes yes, the ray traced SSS is fucked as well.
So here we go!